Our beret-clad hero sprints home through a speeding cactus desert - one tap keeps you alive, one mistake ends the run. Dodge cacti, falling meteors, and wall segments as the world scrolls faster with every 100 meters, chasing a new high score with each attempt. Simple controls and instant retries make it a perfect pick-up-and-play endless runner.

Controls

Input Action
Tap / click anywhere on screen Jump
Up Arrow / W / Space Jump
Esc or P Pause / resume
Pause button (top-right "II") Pause / resume
Any key or tap (Title / Death screen) Start / retry


Obstacles by distance

Distance Obstacle Notes
0m+ Small cactus Ground obstacle, jump over. Fixed height (~52px), well under jump apex.
400m+ Meteor Falls from the top of the screen, telegraphed by a warning marker on the ground below it. Lands and becomes a ground obstacle — jump over it like a cactus.
600m+ Wall segment Ground obstacle, jump over.

All unlocked obstacle types keep spawning together once unlocked (weighted random pool). Scroll speed ramps up every 100m (capped). Milestones at 200 / 400 / 600 / 800m trigger a "LEVEL UP" fade-in/out and a chime.

Published 17 hours ago
StatusPrototype
PlatformsHTML5
Authoreleferret
GenrePlatformer
AI DisclosureAI Assisted, Code

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